Usability, requirements analysis and
feasibility study, to update the UCD student portal, Blackboard, through the
integration of a digital collaboration tool.
Complete Research Paper
Scully, Nicole and McEntee, Mary-Elizabeth UCD
School of Business, Ireland, Nicole.scully@ucdconnect.ie and mary.mcentee@ucdconnect.ie
Abstract
The purpose of this paper is to analyse the
current student portal utilised in University College Dublin and to assess how
this digital product can be updated to benefit its user base. To conduct our
analysis of a suitable update to the portal, we conducted both primary and
secondary research. Our primary research took the form of a questionnaire,
interviews and observation research. The secondary research conducted for the
purpose of this paper included analysing a case study and a literature review.
Our research led us to conclude that embedding a collaboration tool into the
current product would make it a more user friendly and engaging site. Upon
decision on the update required, a usability, requirements analysis and
feasibility study were conduct to understand the scope involved in embedding
such a tool.
Keywords: Student Portal, Blackboard,
Collaboration, Research
1. Introduction
Our research essay investigates Blackboard, a product which is
utilised on university campuses worldwide. This digital product aims to “help
learners access a safe & secure place to learn, an individualized &
sophisticated way to learn, and an engaging lifelong path to their education
goals” (Blackboard, 2017).
We conducted in-depth research, focusing primarily on improving the
offering for students studying at University College Dublin. We did so through
identifying current problems faced by the users of the student portal,
understanding user needs and investigating the possible advantages associated
with embedding a collaboration tool which would enable students to communicate
anytime, anywhere and on any device.
Students at the University engage with Blackboard primarily to
retrieve relevant course materials, to upload assessment components, and to
view grades. The tool is not particularly user friendly, with many of the
features being unknown and unused by its user base, however it is the only
avenue for students to view such information.
As discussed throughout our essay, we suggest that this portal be
updated and enhanced, to make it a “one stop shop” where students can retrieve
all necessary content and materials associated with their relevant assessment,
work collaboratively with their team members to complete the required activity,
and then upload the finished product for grading - all without needing to leave
the student portal.
2. UCD Blackboard and Its Initial User Requirements
The UCD Blackboard portal was originally built to facilitate the
following useful functions:
· The distribution of course-relevant materials including
PowerPoint slides, readings etc., necessary for university course modules.
· Enable students to upload components of continuous
assessment assignments, both removing the need to print physical copies of
their coursework, and the need to be on campus to submit the assignment.
· View received grades.
· Communicate with academic staff and peers through
announcements and discussion boards.
3. Problem
To make an informed update to the UCD student portal, we first aimed
to understand the problem at hand to ensure our solution would best address the
needs of the students of University College Dublin.
The version of Blackboard which is currently utilised is a
relatively static site; a site by which activity is limited to an administrator
uploading information to a destination point, and a user retrieving said
information. Beyond that, there is limited functionality pertaining to content
creation, user interaction, and there are very evident gaps between the portal
objectives and realistic practices.
Group-oriented assessment has been central to our third level
education to date, and it is an integral course component in University College
Dublin. Given the deeply collaborative nature of this style of working, the
fact that the current version of Blackboard, the official University-endorsed
portal, does not provide any form of collaborative functionality appears to be
a significant misalignment between the proposed objectives of group work, and
the realistic outputs achievable.
4. Need
Upon uncovering the problems associated with the UCD student portal,
Blackboard, we aimed to discover the needs of those engaging with the
site. To do this effectively, we decided
to conduct a questionnaire using Survey Monkey, of a segment of the student
populace. Our choice to use a questionnaire as the means to discover the needs
of users stemmed from the fact that we could reach out to a large base of
students with relative ease, whilst ensuring anonymity to its recipients.
We identified from our questionnaire that users of Blackboard
required a more engaging site; to them, the current product had not been
updated to incorporate Web 2.0 features, such as content curation and
collaboration.
The clear outcome of this initial round of research was that the
students of UCD needed a more interactive student portal; one which enabled
them to communicate with their peers and academics. In order to create an
appropriate solution to meet these needs, we carried out additional research,
described in detail further below.
5. Research Methods
To confirm that our proposed solution would adhere to the needs of
the portal users, we decided to employ a variety of research methods to achieve
a detailed view of the current user features, and how these could best be
improved upon to update the digital product.
The research methods adopted for this report included both primary
and secondary research. In terms of primary research, we conducted a
questionnaire and a “fly on the wall” approach, a means of exploratory primary
research. Exploratory research is useful as it can help “identify problems” (DeVault,
2017).
We subsequently conducted specific primary research which is used to
solve problems “discovered through exploratory research” (DeVault,
2017). Our specific primary
research involved interviews with a current student, a recent graduate, and
faculty members, within the University. Once we established the solution to
update the student portal, we carried out an interview with a Product Manager
at Skype to uncover more about collaborative tools, and their place in an
educational context. The findings of this interview can be found in the
appendix section of this paper.
To compliment and support our primary research, we conducted
secondary research, through examining a case study of the implementation of
Blackboard Collaborate, a product developed by the creators of the UCD student
portal. Finally, we analysed existing literature on the topic of collaborative
tool usage in an educational context.
To further explore the topic of research, we conducted a usability
study of our proposed solution, a collaborative tool, as well as on the
Blackboard platform itself, in order to determine the feasibility of the
proposed improvements. In doing so, we identified numerous pain points in
Blackboard’s existing user journey and realised that in order to have a
seamless upgrade, we would need to address how the user interacts with the platform
before implementing additional steps in their journey. In addition to the web
platform, the mobile app was an avenue we looked at in terms of incorporating
collaborative tools; potentially enabling the user to access group chats,
conference calls, shared information and files, at any time, in any place.
Given the short time-frame associated with this project, we feel that the
mobile app development should be revisited in greater detail at a later stage.
6. Primary Research
6.1. Questionnaire
The first research
method we utilised was a questionnaire, which we conducted using Survey Monkey.
We received 91 responses from individuals who were either faculty members,
current University students or recent graduates. Our motivation behind using
this research method was to confirm our hypothesis, that collaboration is an
intrinsic aspect of third level education and that students would interact and
utilise the student portal, Blackboard, on a more frequent basis, if a
collaboration tool was to be built into its feature set. We distributed this
survey to a wide audience to try and facilitate varied feedback.
Our questionnaire reinforced our initial beliefs that there is an
increasing emphasis on group assessment in universities. Of the 91 respondents,
93.41% stated that their course either involves, or involved, a degree of group
assessment, or teamwork.
The questionnaire mirrored our own experiences with group
assessment, in that 76.67% stated it was challenging to organise in-person
group meetings, with over 75% resorting to collaborative tools such as Google
Docs, to complete the relevant components of their assignments. The most
notable findings from our survey concluded that there is in fact a great desire
for an official University collaboration tool. Another interesting observation
arising from this research was that, 86.67% of respondents indicated that an
official University digital collaboration tool enabling IM, file sharing, group
conferencing etc., would better facilitate the group assessment process.
As previously stated,
our primary motivation was to obtain as much feedback through the questionnaire
as possible. For this reason, we made the decision to extend the scope of our
target audience, to include a number of universities in various geographic
regions. However, a potential pitfall associated with this research method
centres around the fact that the study was taken by students and graduates
outside University College Dublin, therefore taken by individuals who had not
previously engaged with the UCD Blackboard portal. Despite this, our findings
gave us conviction in our proposed solution and enabled us to proceed with
additional research.
Detailed results of
this survey can be found in the table below and the appendix section of this
research essay.
Question
|
Yes
|
No
|
Did / Does Your Course Involve Group Assessment / Teamwork
|
93.41%
|
6.59%
|
Was Organizing In-Person Group Meetings Challenging?
|
76.67%
|
23.33%
|
Did You / Do You Use Collaboration Tools (e.g. Google Docs) to
Complete Group Projects
|
75%
|
25%
|
Would an Official University Online Collaboration Tool Enabling
Instant Messaging / Group Conferencing Calls Have Made / Make Team Work
Easier?
|
86.81%
|
13.19%
|
If You Were Unable to Physically Attend a Lecture, Would Joining
Online / Listening Back Interest / Have Interested You?
|
94.51%
|
5.49%
|
Table 1.
This table outlines some of the key insights which arose from conducting
the questionnaire
6.2. Interviews
Further research of
this topic called for a more in-depth qualitative method to collect a more
concrete data set. This research took form in the conducting of interviews with
individuals who are active users of the Blackboard platform; current students,
graduates, as well as faculty members within the University.
We interviewed individuals with experience utilising the UCD student
portal, in order to evaluate how users feel about the current product, its
features, and in what ways they felt the product could be improved. From a
usability perspective, we found it interesting to ask how graduates found the transition
from an academic context to that of a corporate context; was their previous use
of collaboration tools an advantage to them as they adapted to corporate
operations, or was their lack of exposure to these tools a disadvantage to
them, having to familiarise themselves with a new system of working, once they
entered employment.
6.2.1. Interview with a Current Part-Time University Student in Full-Time Employment
We
conducted the first of our interviews with a current University student,
studying part-time in conjunction with his full-time employment at a large
multi-national software company.
The
student felt that Blackboard could be improved, particularly its mobile
application. He believed it fulfilled basic needs, in terms of retrieving
information and submitting assessment components, but felt it was difficult to
navigate, not engaging and not very intuitive. In comparison to his company
portal, he thought it could be improved greatly to make it a more engaging and
aesthetically pleasing site.
The
interviewee is required to conduct group assessment on a regular basis as part
of his studies. He explained that he finds it difficult to meet his peers
in-person due to his work commitments, particularly as he is frequently
required to travel with work. This has often led to a ‘divide and conquer’
approach to assignments, as opposed to maximising the benefits of working as a
team.
He
has found collaboration tools such as Google Docs and WhatsApp audio a great
aid to be able to complete team work, particularly when he is travelling and
unable to meet in person.
6.2.2. Interview with a Recent UCD Graduate
Our second interview
was conducted with a recent UCD graduate who is now working in the Management
Consulting profession. He currently works on a cross-border project with teams
in India, the USA and Singapore, and so the use of collaboration tools is
paramount to carrying out his role effectively.
The
interviewee, who studied Business and Law at University College Dublin
explained that group assessment was a key component of his Undergraduate
degree. He found it challenging to work as part of a team due to team members
having conflicting schedules and juggling part-time employment alongside their
studies.
The
interviewee stressed that although he thought use of collaboration tools would
have aided his ability to complete teamwork in University, using such tools is
relatively easy and frictionless and so he experienced little difficulty when
required to use online collaboration tools in the workplace. This led us to
consider ease of use when investigating suitable collaboration tools.
6.2.3. Interview with a Former Tutor at University College Dublin
Our
motivation behind interviewing a former faculty member within the University
was to understand whether the staff perceived there to be any problems with the
current Blackboard portal from a teaching standpoint, as well as to gather
recommendations on how the portal can be improved to make it a more usable and
engaging product for its users.
The
former tutor strongly believed that the current student portal, Blackboard,
left a lot to be desired. He stated that the site had poor usability and
design. He also explained that the site was relatively static, comparing it to
that of a governmental agency website.
He
agreed that the digital product could be greatly improved through either making
it more interactive or improving the design to make it more intuitive.
When
we suggested our proposal to introduce a collaboration tool onto the portal, he
thought it was a fantastic idea and would complement the current offering. He
believed it would make Blackboard a “one stop shop”, whereby students could
retrieve materials relevant to conduct their assessment, collaborate on the
necessary tasks and then upload the completed assignment all without leaving
the portal.
6.2.4. Interview with a Member of the Smurfit Programme Office
The
last interview we conducted was with an individual from the Smurfit School of
Business programme office. Our reasoning behind this was the fact that the
programme office has access to a multitude of students from a variety of
backgrounds and so, could give us an accurate view of how students perceive the
current offering.
The
interviewee believed that Blackboard was outdated and not aesthetically
pleasing. She stressed that “if the look and feel of Blackboard was updated to
reflect the current websites it may be more conducive to student engagement”.
When
asked if she thought the students of her college, the Smurfit School of
Business could benefit from the use of an official University collaboration
tool embedded into blackboard, she answered yes and explained that “there are a
lot of various tools being used but none in one specific area”.
6.3. Fly on the Wall Research
Our
“fly on the wall”, or observational research, involved assessing an
individual’s use and engagement with the Blackboard portal while conducting an
assignment involving group work. To obtain the relevant content pertaining to
his assignment, the user journey consisted of eight clicks, or touch points,
from the UCD landing page to the desired destination.
The
individual’s lecturer also utilised a third-party blog platform, which
contained additional content relating to the assessment component which
required the student to navigate between both sites. In terms of completing
group work, the student leveraged Google Docs, to collaborate with the other
members of his group when in-person meetings were not possible, as the Google
Docs offering enables “concurrent online editing and collaboration for
knowledge building by multiple users” (Kai-Wai Chu et al. 2011).
Completing
observational research enabled us to understand and evaluate the usability
issues pertaining to the Blackboard student portal, as well as furthering our
research as to how it could be updated to make it a more user friendly,
collaborative, space.
Process map 1. This process map represents the journey the individual pursued to
retrieve relevant materials during the observational research.
7. Secondary Research
7.1. Literature Review
A research article which aided greatly in terms of understanding the
topic of collaboration and team assessment in a digital age was written in 2010
by Samuel Kai-Wai Chu and David M. Kennedy. The authors, who were interested in
Web 2.0 collaboration tools, conducted a study to understand if and how these
tools can aid students in group work and collaboration. They conducted research
on two such tools (Google Docs and Media Wiki), with undergraduate students
from an Information Management Programme at the University of Hong Kong being
the research subjects. This paper aided us greatly in deciding which forms of
primary research may be most significant to conduct.
The paper reiterated our hypothesis that there was a growing user need
for tools to aid group assessment in universities, given their prevalent nature
in current course syllabi. The authors explain that "in recent years
education has been undergoing a shift from teacher-centered and
instruction-based curriculum implementation to student-centered and
inquiry-based learning", and that students are "routinely required to engage in
collaborative learning activities such as group projects, presentations, group
discussions and peer evaluations that require significant collaboration and
communication with classmates” (Kai-Wai Chu et al. 2011).
The authors stress that in the global economy "collaboration has
become an essential skill necessary for effective functioning in society"
(Kai-Wai Chu et al. 2011), which aided us in coming to the realisation that using such tools in a
university environment, in addition to facilitating the learning process, could
better prepare students for employment.
7.2. Case Study
While researching potential solutions to update the current UCD
student portal, Blackboard, we were surprised to uncover that there was in fact
a collaboration tool built by the same creators of the Blackboard product. We
examined a case study in which the tool had been introduced into the University
of Bradford.
The tool in question, Blackboard Collaborate, is a “web conferencing
tool that offers a more collaborative, interactive and mobile learning
experience” (University of Bradford Making Knowledge Work, Unknown).
The case study analyses the views of academics using Blackboard
Collaborate, in addition to the manners in which they use it. Those interviewed
as part of this case study report how the tool has enabled them to reduce
business travel and allowed for intuitive cross-border collaboration.
Through studying the case, we discovered that faculty members were
also able to record lectures using the product, making it accessible for those
unable to physically attend lectures, as well as aiding distance learning
courses.
Although Blackboard Collaborate acts as an independent product,
rather than an add-on to the existing Blackboard portal, we felt that a similar
solution, with functionality including lecture capture, voice audio, and IM
features, could be of benefit, as an upgrade to the existing Blackboard
product.
8. Proposed Solution
Upon uncovering the problems associated with the current student
portal and gaining an understanding into the needs of those using the portal,
we have concluded that the product can be updated to create a “one stop shop”
for students to retrieve content relevant to conduct assessment, collaborate
with their team members and submit the assessment component for grading.
Our research indicated that if a collaboration tool was incorporated
into the current Blackboard feature set, it would make the product more
accessible, as well as give the user more incentive to use it on a frequent
basis as opposed to current behaviour which sees many students only utilising
the portal approaching the exam period or out of sheer necessity. This is
important given that “students are routinely required to engage in
collaborative learning activities such as group projects, presentations, group
discussions, and peer evaluations that require significant collaboration and
communication with classmates” (Kai-Wai Chu et al. 2011).
Although lecturers place a strong emphasis on group assessment and
team work, students lack the training and toolset to effectively collaborate
with their team members. As discussed above, our primary user base of students
studying at University College Dublin require a collaborative tool which can
aid them in completing group assessment competently and we concluded that a
natural fit to fulfil this need would be the introduction of a collaboration
tool into the UCD Blackboard portal.
UCD aims to equip its students with the skills necessary to succeed
in the workplace. An example of this can be seen in the Lochlann Quinn School
of Business at University College Dublin. Tutorial rooms have been designed to
resemble workspaces, Bloomberg terminals have been installed with training
sessions organised on a regular basis and meeting spaces with recording
facilities and large monitors are available to book using the online student
portal, SIS web. In the digital age, the evolution of technology has equipped
us with the skill-set and tools to communicate in new and more efficient ways.
Where cross-continent communication was once a near impossible task,
collaborative tools, social media, and instant messaging have transformed the
communication process. In a corporate environment, these tools have resulted in
individuals being able to work remotely, and still efficiently align with team
objectives and goals, attend meetings and maintain a steady workflow.
9. Usability
Jakob Nielsen claimed that there were ten general principles for
user interface design (Nielsen, 1994):
1. Visibility of system status
2. Match between system and the real world
3. User control and freedom
4. Consistency and standards
5. Error prevention
6. Recognition rather than recall
7. Flexibility and efficiency of use
8. Aesthetic and minimalist design
9. Help users recognise, diagnose and recover from errors
10. Help and documentation
In our initial phase of research, we assessed the need (or want) for
an official, university-endorsed collaborative tool to be embedded into the
existing university platform infrastructure - but in doing so, we uncovered a
series of usability issues with the platform itself. Blackboard as an entity
already has the capabilities of collaboration programmed within it in the form
of a module widget, but in order to be able to use this feature, training would
be required. We decided to undertake a usability study of the Blackboard
platform, as well as that of a series of collaborative tools already on the
market, in order to come to a conclusion as to whether or not the proposed
improvement would be feasible.
With regard to the above, Blackboard meets very few of Nielsen’s
general principles for user interface design. In order to rectify this, we
integrated a qualitative research study into that of a usability study to
pinpoint the main areas of difficulty with regard to use, and let the interview
subjects think aloud as to how they’d navigate the platform with more ease.
From here, we took our findings and combined them with our initial proposal for
integration/improvement in order to tailor the solution to the specific needs
of the prospective users.
As mentioned throughout the report, the initial inspiration for this
particular area of study came from personal pain points associated with the
lack of functionality of the Blackboard platform, how there were certain ways
in which it could better aid the student learning experience, such as acting as
a central hub for group communication, document sharing/holding, and
facilitating team meetings. This personal experience acted as a form of
self-assessment of the usability of the platform, which we then compared and contrasted
with the assessments carried out by the interview subjects in order to draw
common issues/difficulties and perhaps uncover ones that we had not previously
considered in our scope.
From this point, we invited interview subjects to evaluate the
usability of Blackboard in its current form, commenting on their experiences
whilst using it in the process. The interviews were semi-structured, in that
the questions posed were designed to provoke deep thought and consideration as
to what exactly the user was doing and why they were doing it, what they
desired to do and what was potentially preventing them from doing so. In saying
that, the questions were also designed in a manner that eliminated any bias or
preconceived notion of the platform that could have been inferred by the
interviewer(s). Once the user had evaluated the platform itself, we posed open
questions about collaborative technologies, which ones the user had come in
contact with, which they preferred, which they found the most conducive to
efficient communication and knowledge sharing and/or project management, and
how they feel a collaborative tool would aid the user experience when
navigating through Blackboard.
10. Requirements Analysis
With regard to the requirements analysis portion of our research, we
decided to undertake a Scenario-Based Requirements Approach. Upon referencing a
report written by Allistair Sutcliffe for the School of Informatics in City
University, London, where he defines scenarios as 'facts describing an existing
system and its environment including the behaviour of agents and sufficient
context information to allow discovery and validation of system requirements’
and states that scenarios are instances of actual experience with a system
captured from users, we deduced that this particular method of requirements
analysis was suitable for our area of study (Sutcliffe, 1998).
As mentioned above, the usability study shed a lot of light on the
problems facing the user when using the Blackboard platform, which in turn led
to the uncovering of requirements users felt would enhance or improve the
product, as well as requirements necessary to support the introduction of a
collaboration tool into Blackboard. What we discovered was a need for
consistency, and a single, uniform hub which would hold all information, be it
assignment or study-related, or a way to access everyone in participating in
the course easily and efficiently.
11. Feasibility Study
Both the usability study and requirements analysis sections of our
research highly informed the path the feasibility study took.
Given that a feasibility study is designed to assess the viability
of a project, both from an investment and technical capability perspective, the
first step of this analysis came in the form of plotting out the perceived user
needs, and subsequently conducting research to identify the actual needs of the
users. In doing this, we would be able to assess the volume of work necessary
to improve the usability of the Blackboard platform, which would then enable us
to justifiably propose an end solution.
As part of the feasibility study, we also evaluated the
compatibility of Blackboard as a host platform for a collaborative tool
integration. As is further detailed in the interview segment of the appendices,
two employees from a large telecommunications application software company
confirmed that collaborative tools such as video conferencing software, instant
messaging services and data sharing/collection points could be seamlessly
integrated into educational portals. In addition, we were also granted top-level
access to both quantitative and qualitative data obtained by said company
through use of surveys and user focus groups as part of their research during
various product updates and new feature roll-outs. This data, combined with
that obtained from both our personal experiences and self-assessment of using
collaborative tools, as well as that of the interviewees, gave us a much
broader understanding of the perceived benefits of integrating digital
collaboration tools into online portals - which was what we set out to evaluate
in the first place.
With regard to a project trajectory, our recommendation for
Blackboard’s upgrade comes in two steps. Given that many third-party
collaborative tools are priced on a ‘per user’ basis to a certain extent, it
would not be economically viable for UCD to invest. We therefore recommend that
for the first two years of the project roll out, digital tools that are freely
available such as the Google suite and Slack are integrated into the portal’s
immediate feature-set, the only primary cost being the time and resources
provided by the UCD product/tech team. Added benefits of this proposed solution
are exposing the students/users to said tools, employing a sense of discipline
around using them to fulfil academic needs, as well as bringing to light any
areas in which training may need to be provided. Whilst this is a proposed
short-term solution to a prevalent problem within the university, we also
propose that on a five-year trajectory, Blackboard Collaborate’s entire suite
of tools and programmes be integrated into Blackboard. Given the higher price
point and larger volume of software integration requirements, we feel as though
the university could benefit from a longer-term implementation trajectory, as
well as its users becoming familiar with a similar suite of products and
providing iterative feedback in order to maximise the performance of the
permanent upgrade or solution.
12. Conclusion
Our research has brought us to the conclusion that the UCD student
portal, Blackboard, should be updated to make it a more user-friendly, engaging
and collaborative space. As detailed throughout this paper, the research we
conducted confirmed our hypothesis that that there is a use-case for
integrating a collaborative tool into the Blackboard portal.
We recommend that the University work to incorporate a suite of
collaboration tools including file sharing, video-conferencing and instant
messaging to enable students to communicate with their peers and academic staff
at the University. The goal behind embedding such a tool is to make it a
one-stop-shop for students to retrieve relevant information relating to their
assessment component, to collaborate with the team members and to upload the
finished product, all without the requirement to leave the portal.
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